VFX-DINO - Stephen Moroz | FX Artist

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DILOPHOSAURUS
GAME ASSET | 2017
As part of my first year of studying VFX at Hertfordshire, I had the opportunity to create a dinosaur asset, with the aim of placing it within a game environment in Unreal Engine. The model was sculpted inside ZBrush, retopologised in Maya and finally textured and baked in Substance Painter. The environment was put together by myself in Unreal using pre-made models.
ASSET TURNAROUND + ASSET IN-GAME
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